“Return your future” – fresh Watch Dogs: Legion trailer

If you follow Watch Dogs: Legion, then they probably noticed that Ubisoft tirelessly shows the main feature of the game – the ability to manage almost any NPC. The new militant trailer is all about the same: about the fact that London resistance is a motley company.

Action Legion takes place in the near future. Opestants seized power in the capital of Britain, and now your task is to recruit agents to overthrow tyranny. Get ready, as is customary Ubisoft, explore the open world and perform all kinds of tasks.

We remind you of a release schedule Watch Dogs: Legion:

October 29 – Xbox One, PlayStation 4, Stadia and PC (Epic Games Store, Uplay). Have already seen updated system requirements of the computer version?

November 24 – PlayStation https://betoddscasino.co.uk/mobile-app/ 5 (in physical form). A free upgrade with PS4 is provided (for the digital version too).

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Watch Dogs: Legion

The best comments

I recently passed the first part, now I am passing the second. It is unpleasant that the series slides more and more in a circus with horses with each new part. The second is simply annoyed by all this atmosphere of Kekov, Lulz and Deb in the world of fun gurosers … I continue to play, hoping for a plot turn that will clap these hipsters with severe reality, but with each mission of hope there is less … I don’t have illusions about the legion, everything is visible according to the trailers ..

Some resources say that in the legion the atmosphere of Kekom and Lulzes is faced with a harsh reality. At least in the trailer there were terrorist attacks and torture of people. We are waiting for the final result.

Of course, this is all a taste, I just can’t get rid of the cannonist-enlargement dissonance, when you are such a cheerful and positive computable hipster, you print a machine gun on a 3d printer and kill crowds of bandits, cops, FBI, throwing them with home-made bombs, along the path of impunity (the game does not give any fines) killing random passers-by.
The secondary characters seem fresh, having gone half the game, I know my team as: a girl, a dude in a mask, a botanist and Horace (I remembered him exclusively thanks to his death. Blacks, blacks never change, always die first. The same charismatic maniac Jordi from the first part is more interesting than all of them together.
In the first part, I was attracted by this oppressive atmosphere of Darknet, digging in the dirty secrets of people (even intercepted messages of passers -by there), the understanding that such a life implies loneliness, that if you go against the powers, your loved ones will fall, all this looks much more believable that we are shown in the sequel. There are also enough jambs there, but I don’t like such a sharp change in the mood of the game.
About fears for the plot of the legion without gg, I completely agree!

Well, to each his own. As for me opposite. It is cool that from the muzzle with a brick and a really undisclosed and boring GG and history, a series in the second part grew to a healthy level of lulz of the mars and normally open characters. You will not often see a good disclosure of the characters not purely through the drama.
I am more concerned about the “chip” by the aunt that GG of any NPS, with this approach, you can’t make a good plot, because it should be as depersonalized as possible.

Well xs. In the first part I can not recall the niodine charismatic character. Yes, they are so gray that I can’t remember them at all except GG right now. And GG is so generally dull, another boring undisclosed Mestun.
Yes, through the drama and suffering, it is easier to reveal the character, but you do not need to confuse stupidly suffering with the disclosure, because and through the drama you need to do this correctly (and in the first could not). So, the plus is opened through jokes and hobbies of the character can be no worse, but from and better, but it is more complicated and this is done less often.
Maybe a sharp change in the mood is not very good, and the atmosphere as in the second should have been done with the first, but if they were clearly missed from the first, then something had to be changed. And the game became really much better. And the characters are much more open and bright and the plot is more honey.
It was worth showing the contrast and diluting the moments of tin to show that the Lulses existed next to the tragedies. But I think the field of the miss with the first part wanted to go far from it as far as possible.

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